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- Fido Net 143/27 █▓▒░ │ ■■ Frigate ■■ │ ░▒▓█ Matt Kaufman
- ∙■∙■∙∙■∙■∙ █▓▒░ │ ■■■ │ ░▒▓█ 19987 Moran Ln.
- (408) 293-7894 █▓▒░ └--┐ Ver 1.1 ┌--┘ ░▒▓█ Saratoga, Ca 95070
- █▓▒░ └---------┘ ░▒▓█
- █▓▒░ ░▒▓█
- █▓▒░ (c) January 1988 ░▒▓█
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- Introduction to Frigate
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- Frigate is a strategic game which pits you and your ship
- against a Soviet fleet of vessels. The object of the game is to
- destroy as many of the Russian ships as possible while avoiding
- destruction. Points are awarded for destroying you enemy while
- avoiding their missiles. Your ship, a nuclear powered guided
- missile frigate, has many advantages over its Russian counterparts,
- but you are outnumbered by a large margin. You will be operating on
- an area of 1,000,000 square miles. At your disposal you have radar,
- sonar, jamming equipment, anti-missile capabilities and three types
- of ordinance.
- Your ship's information and position are updated constantly
- while you give commands. This, however, is not the case with the
- updating of the enemy and your weapon systems. This is because of
- the amount of time it takes to compute these items. For this
- reason, Frigate is operated using a "turn" system. This means that
- you can enter in as many commands as the time in your "turn",
- referred to as the "Turn Time," permits. After this time expires
- the enemy and all weapon systems will be updated.
- There are many variables which will need to be taken into
- account for you to make decisions during play. For this reason
- there are two windows on your screen in which you will find
- information about the Frigate's status. The first of these windows,
- the large windows at the top of the screen, is called the Main
- Window. The Main Window's format never changes. Its purpose is to
- give you an overview of the ship's status. The contents, like all
- of the screens, in Frigate are self-explanatory. Below the Main
- window you will find the Options Window. This window will change in
- accordance with the commands you select. (ie. if you select a
- navigation command it will show you all of the information relevant
- to navigation) There are more than ten completely different windows
- which will appear in the Options Window.
- On the very first line of the screen you can find four things.
- The first is the number of points you have accumulated. The next
- piece of information is the time that has elapsed during play.
- (Note: this time and all other times given in Frigate are decimal
- times - ie. 1.5min is equal to 1 minute and 30 seconds) After this
- you will find the amount of time you have left in your turn.
- Finally there will be a short message telling you about the
- program's status.
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- Entering Commands for Frigate
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- The means for which you will be executing commands is through a
- simple Lotus 1-2-3 type menu system. It is located at the bottom of
- your screen in the Menu Window. You can move the cursor, or the
- highlight, using the arrow keys. Like Lotus 1-2-3 menus, a short
- description of each command will be displayed on the second line of
- the Menu Window. The information displayed here will change as you
- move the cursor, in order to match the high-lighted selection. When
- you have placed the cursor of the item which you would like to
- select press the return key and that item will be selected. Instead
- of using the cursor keys and the return key, you can simply press
- the first letter of the item which you want to select. To cancel a
- selection and go back to the main menu you can press the ESCape key.
- At times you will need to enter a value. (ie. the speed at
- which you would like your ship to travel at) When this situation
- arises the Menu Window will change its appearance and you will be
- prompted to enter a value. While entering a value you can press
- ESCape at anytime to go back to the main menu.
- The following is a list of all the commands, which can be
- selected in Frigate, and a complete description of each. The
- commands will be in uppercase and nested commands will be preceded
- by the first command you select.
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- Example: WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
- To select this command you would first select WEAPONS from
- the main menu. Then you would select DEFENSIVE-SYSTEMS in
- the WEAPONS menu. From the DEFENSIVE-SYSTEMS menu you
- would then select RELEASE-NOISE-MAKER.
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- END
- When selected, it will automatically update the enemy and
- all weapons systems for the entire Turn Time. It is
- possible to change the Turn Time using the OPTION _
- CHANGE-TURN-TIME command, this will be explained later on.
- END, regardless of the Turn Time, will be selected for you
- when a missile is within 5 seconds of your ship.
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- INTELLIGENCE
- When selected it will display a list of coordinates where
- ships have been spotted. These are ruff values, but can
- give you a general idea of where your enemy is. This
- screen also contains an emergency re-supply point where
- you can replenish your supply of weapons. You can only
- get supplies once every 30 minutes. To go to one of these
- points use the NAVIGATION _ GOTO-POINT command.
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- NAVIGATION
- This is the most important command that you will be using.
- Once you select navigation from the main menu another menu
- will appear with various commands dealing with the
- navigation. The following is a list of the commands.
- NAVIGATION _ EVADE-TARGET
- This command will automatically set your course, and
- continually update it, so that you will be on a heading
- directly away from the target you choose. Radar MUST have
- the target in site for the command to work and if the
- target is lost during play the navigation systems will be
- set to manual.
- NAVIGATION _ GOTO-POINT
- When selected you can designate a point, on the 1,000 x
- 1,000 map, for the navigation systems to head to. This is
- useful when you are relying solely on intelligence
- information, described previously, and you don't actually
- have a target on radar. Once you are within two nautical
- miles of your destination, your speed will be set to 1
- knot.
- NAVIGATION _ MANUAL
- This simply lets you set your course and speed manually.
- NAVIGATION _ PURSUE-TARGET
- This is the same as Evade-Target in every way except that
- it sets your course so you are heading directly towards a
- target. Once you are within two nautical miles of your
- target, your speed will be set to 1 knot.
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- OTHER
- When selected, this will allow you to issue commands that
- do not directly effect the operation of the ship.
- OTHER_ ABOUT
- This will display the version of Frigate and other program
- information in the Options Window.
- OTHER_ CHANGE-TURN-TIME
- This command allows you to change the Turn Time. The Turn
- Time is the amount of time you are allowed to enter
- commands and the time for which the enemy and all weapon
- systems are updated when you select END or you run out of
- time. You cannot change the turn time to less time than
- has already passed.
- OTHER_ QUIT
- QUIT simply quits the game after giving you the final
- statistics.
- OTHER_ RETRIEVE
- This will retrieve a game previously saved.
- OTHER_ SAVE
- This saves the game you are currently playing.
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- PAUSE
- This command will pause the game until you press any key.
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- RADAR/SONAR
- When selected, this will display another menu which will
- allow you to manipulate the Jamming, Radar and Sonar
- systems. The following is a list of the commands
- available under RADAR/SONAR.
- RADAR/SONAR _ EVALUATE
- This command will fill the Options Window with detailed
- information about any ship that is currently being tracked
- by radar.
- RADAR/SONAR _ JAMMING
- This command allows you to set the power at which to jam
- the enemy's radar. If the ship is damaged you may not be
- able to set it to 100%. You can see its effect by
- watching the enemy's approximate radar range which will be
- displayed in the Options Window.
- RADAR/SONAR _ OVERALL-STATUS
- This will display the overall status of the Jamming, Radar
- and Sonar systems.
- RADAR/SONAR _ RADAR
- This allows you to set the power of your radar systems.
- If the ship is damaged you may not be able to set the
- power to 100%. To see the effect that you change made,
- look at your ship's radar range which will be displayed in
- the Options Window. If an enemy ship or missile is not
- within your radar range you will be unable to see it.
- RADAR/SONAR _ SONAR
- This allows you to set the power of your sonar systems.
- If the ship is damaged you may not be able to set the
- power to 100%. To see the effect that you change made,
- look at your ship's sonar range which will be displayed in
- the Options Window. If an enemy torpedo is not within
- your sonar range you will be unable to see it.
- RADAR/SONAR _ TARGETS
- This gives you a quick summary of all the ships you are
- currently tracking on radar.
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- SHIP
- When selected you will be able to view damage reports or
- statistics about the game. The following are the two
- commands which can be selected.
- SHIP _ DAMAGE-REPORT
- This gives you a quick summary of the capacities for each
- function of your ship and the amount of supplies
- remaining. The status of the Hull and Engine directly
- effect your ship's maximum speed. If the capacity of
- Jamming, Radar or Sonar is below 100% the value displayed
- is the maximum percentage at which it can operate. If any
- of the offensive or defensive weapon systems fall below
- 80% the system will be rendered useless. When your
- accumulative capacity drops below 20%, your ship will
- sink. At the end of every turn, your ship will undergo
- repairs.
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- SHIP _ STATISTICS
- This will fill the Options Window with general statistics
- about the game.
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- WEAPONS
- This command will allow you to fire at your enemy and
- operate defensive systems to destroy and confuse in-bound
- missiles. The following is a list of the commands
- available under WEAPONS.
- WEAPONS _ DEFENSIVE-SYSTEMS
- This command allows you to operate you ships defensive
- weapon systems. (You will find a list of the commands
- available under DEFENSIVE-SYSTEMS and their descriptions
- later in the documentation)
- WEAPONS _ FIRE
- This command lets your fire either a missile or a torpedo
- at the enemy. (Note: You must have already selected a
- target with the WEAPONS _ SELECT-TARGET command) You have
- two different types of missile. The most powerful and the
- fastest is the short range missile, but it has a
- relatively short range compared to that of the long range
- missile. You have one type of rocket propelled torpedo.
- They are the most destructive of your weapons, but they
- are very slow and have a minimal range. To view more
- detailed information about these weapons use the WEAPONS _
- OVERALL-STATUS command.
- WEAPONS _ SELECT-TARGET
- This command allows you to select a target to fire a
- missile or a torpedo at. A window with each weapons
- status and the targets status will be displayed in the
- Options Window.
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- WEAPONS _ DEFENSIVE-SYSTEMS
- This command allows you to operate you ships defensive
- weapon systems. The following is the list of commands
- available under WEAPONS _ DEFENSIVE-SYSTEMS.
- WEAPONS _ DEFENSIVE-SYSTEMS _ FIRE-CHAF
- This command allows you to fire a chaf rocket. Chaf is
- thousands of pieces of aluminum foil which obscure your
- ship on enemy radar. This can make a missile lose it's
- target and miss. The chaf will remain airborne for
- approximately 2 minutes.
- WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
- This command will release an electronic noise maker into
- the water. It will mimic the noises made by your ship.
- The noise maker then can draw the attention of the torpedo
- away from your ship and towards itself. This is your only
- defense against a torpedo. It will last approximately 4
- minutes.
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- WEAPONS _ DEFENSIVE-SYSTEMS _ TOGGLE-STATUS
- This command will toggle the Gatling Gun and the Anti-
- Missile Missiles on and off. They, when toggled to
- automatic, will automatically fire at in-bound missiles
- when they come within range. It is a good idea to keep
- them on automatic all the time during a combat situation.
- Remember to look at their status occasionally to make sure
- you don't run out of missiles or Gatling Gun rounds.
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- Other Information for Frigate
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- To start Frigate make sure that the file FRIGATE.EXE is in the
- directory which you are currently in. Type FRIGATE (return). This
- will load the game. (If you do not have a color monitor or if there
- is a problem with the way that Frigate looks on your screen, see the
- section Command Line Parameters at the end of the documentation.)
- You will be given a speed selection menu. This allows you to choose
- the speed at which you want the program to run. It is best to start
- out at one of the slower speeds when you first begin play.
- There are still a few more things to explain before you begin
- play. The first is the concept of your ship making "noise". Your
- radar range is directly effected by the amount of noise the enemy
- ships make. This is why you may be able to see one ship, but not
- another, when they are the same distance form your ship. The
- "noise", called Emissions during the game, will increase and
- decrease with almost every action you take. Emissions will increase
- with an increase in speed, radar power, and damage. Toggling the
- Gatling Gun and the anti-missile missiles on will also cause an
- increase in your emissions.
- Your radar is not completely accurate. The closer an enemy
- ship is to your radar's maximum range the more "fuzzy" the image
- will be and his position will be less accurate. This discrepancy
- causes missiles to miss their target. By raising your radar power
- you can get a less "fuzzy" image of the enemy and better the chances
- of your missiles reaching it.
- When END is selected the computer will update the enemy and all
- weapons systems for the Turn Time specified using OTHER _ CHANGE-
- TURN-TIME. While the computer updates the enemy, you will be
- informed if your radar detects a missile launch. It is possible
- that even if you do detect a missile launch, you may never see it on
- radar because it aborted so soon after it launched. If there are
- any missiles in the air, the Options Window will change it's
- appearance and give you a listing of all in and out bound missiles
- with their status. After you have been briefed on all missiles, the
- Options Window will change back to its original format and you can
- continue the game.
- The Options Window, unlike the Main Window, will constantly be
- changing to suit your current needs. The information it it will
- only change when you select a command in which you will need more
- information than is available in the Main Window. To change the
- Options Window you can select and command which will display the
- information you want to see and then press ESCape to return to the
- main menu.
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- Your enemy is able to perform every function that you are able
- to do when he is fully equipped. Your will encounter seven
- different types of enemy ships, each with different performance
- characteristics and weapons. Compared to your enemy, you are
- quieter, faster, and you have, at your disposal, better weaponry.
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- Point system:
- Points will be awarded if you destroy one of these
- objects.
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- Military Ship Points: 50
- Cargo Ship Points: 30
- In-Bound Missile Points: 10
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- Abbreviations used in Frigate:
- Av Average Max Maximum
- Dest Destination Min Minimum
- Dist Distance Pos Position
- ETIR Estimated time in route S-R Short Range Missile
- Hd Heading Spd Speed
- HdTo Head to Stats Statistics
- L-R Long Range Missile Torp Torpedo
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- Technical notes:
- Frigate was written in Turbo Pascal ver 4.0. All
- functions which are used are standard.
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- Color and monochrome monitors:
- Frigate automatically assumes that you have a color
- monitor and adjusts accordingly. If you are unable to see
- the screen when the game loads up, due to the colors, use
- the command line option /M and Frigate will switch to a
- monochrome display mode.
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- Command line parameters.
- If you need to use one of these options, type it in at the
- end of the command FRIGATE when you load the game.
- (ie. FRIGATE /M /S or FRIGATE /m /D etc.)
- /M or /m Turns on monochrome display mode.
- /S or /s Eliminates snow on older CGA systems.
- /D or /d Turns off direct screen writing.
- (for multi-tasking software like DesqView)
- Values given in Frigate:
- Speed: Knots or kts (nautical miles per hour)
- Distance: Nautical Miles or nm (1.15x Statue Mile)
- Course/Heading: Degrees (0-359 0 being North)
- Time: Decimal Time (1.5min = 1min 30sec)
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- Files included in FRIGATE.ARC:
- FRIGATE.EXE - The program file for Frigate.
- FRIGATE.SAV - The save game file.
- FRIGATE.DOC - This file.
- READ.ME - Current version notes.
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- Statistics for Frigate
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- Your ship's characteristics
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- NAVIGATION
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- Maximum Speed: 36 knots
- Best Maneuvering Speed: 18 knots
- Maximum Turn Rate: 1.895 degrees per second at 18 knots
- Maximum Acceleration: 0.40 knots per second
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- WEAPON SYSTEMS
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- Short Range Missiles
- Number: 25
- Maximum Speed: 2800 knots
- Maximum Burn Time: 54 seconds
- Maximum Range: 42 nautical miles
- Reliability: 95%
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- Long Range Missiles
- Number: 35
- Maximum Speed: 1200 knots
- Maximum Burn Time: 138 seconds
- Maximum Range: 46 nautical miles
- Reliability: 90%
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- Rocket Propelled Torpedoes
- Number: 20
- Maximum Speed: 500 knots
- Maximum Burn Time: 274 seconds
- Maximum Range: 38 nautical miles
- Reliability: 99%
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- RADAR/SONAR
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- Radar Maximum Range: 115 nautical miles
- Sonar Maximum Range: 12 nautical miles
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- Enemy Characteristics
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- SHIP TYPES AND CHARACTERISTICS
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- Aircraft Carrier
- Maximum Speed: 23 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.65 degrees per second at 14 knots
- Maximum Acceleration: 0.210 knots per second
- Normal # of Missiles: 40
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- Battle Ship
- Maximum Speed: 26 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.60 degrees per second at 14 knots
- Maximum Acceleration: 0.230 knots per second
- Normal # of Missiles: 30
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- Cargo Ship
- Maximum Speed: 21 knots
- Best Maneuvering Speed: 17 knots
- Maximum Turn Rate: 0.96 degrees per second at 17 knots
- Maximum Acceleration: 0.210 knots per second
- Normal # of Missiles: 5
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- Command Ship
- Maximum Speed: 36 knots
- Best Maneuvering Speed: 13 knots
- Maximum Turn Rate: 2.12 degrees per second at 13 knots
- Maximum Acceleration: 0.480 knots per second
- Maximum # of Missiles: 12
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- Cruiser
- Maximum Speed: 31 knots
- Best Maneuvering Speed: 13 knots
- Maximum Turn Rate: 1.50 degrees per second at 13 knots
- Maximum Acceleration: 0.280 knots per second
- Maximum # of Missiles: 25
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- Destroyer
- Maximum Speed: 26 knots
- Best Maneuvering Speed: 14 knots
- Maximum Turn Rate: 1.60 degrees per second at 14 knots
- Maximum Acceleration: 0.230 knots per second
- Maximum # of Missiles: 30
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- Frigate
- Maximum Speed: 36 knots
- Best Maneuvering Speed: 10 knots
- Maximum Turn Rate: 1.49 degrees per second at 10 knots
- Maximum Acceleration: 0.350 knots per second
- Maximum # of Missiles: 20
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- ENEMY WEAPONS SYSTEMS
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- Short Range Missiles
- Maximum Speed: 2600 knots
- Maximum Burn Time: 54 seconds
- Maximum Range: 42 nautical miles
- Reliability: 90%
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- Long Range Missiles
- Maximum Speed: 1150 knots
- Maximum Burn Time: 138 seconds
- Maximum Range: 44 nautical miles
- Reliability: 85%
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- Rocket Propelled Torpedoes
- Maximum Speed: 480 knots
- Maximum Burn Time: 263 seconds
- Maximum Range: 35 nautical miles
- Reliability: 95%
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- RADAR/SONAR
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- Radar Maximum Range: 110 nautical miles
- Sonar Maximum Range: 11 nautical miles
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- █▓▒░ ┌---------------┐ ░▒▓█
- █▓▒░ │ ■■■ │ ░▒▓█
- Fido Net 143/27 █▓▒░ │ ■■ Frigate ■■ │ ░▒▓█ Matt Kaufman
- ∙■∙■∙∙■∙■∙ █▓▒░ │ ■■■ │ ░▒▓█ 19987 Moran Ln.
- (408) 293-7894 █▓▒░ └--┐ Ver 1.1 ┌--┘ ░▒▓█ Saratoga, Ca 95070
- █▓▒░ └---------┘ ░▒▓█
- █▓▒░ ░▒▓█
- █▓▒░ (c) January 1988 ░▒▓█
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